Unity Oninspectorgui

This time we'll add support for. Hide Variables in Inspector Depending on a Bool Hi, I'm creating a script that can handle different AI setups without having to resort to multiple scripts for minor differences and I have a value I'd like to hide if an AI bool is set. Weitere Namen oder Marken sind Markenzeichen ihrer jeweiligen Eigentümer. It has been about six months since my graduation to 'bachelor of multimedia-design'. One thing you can do is calling the base at the bottom of your override, but it means you have to add a custom editor field for you. The first part of our class will basically recreate Unity's transform component. function OnInspectorGUI : void Description. Override OnInspectorGUI() method of "Editor" class. those points could be used in any way you want (path, curve, animations ) I'd like to thank Dantus from Edelweiss Interactive for 2 very useful trick :. LoadResources(path). If you're like me you use lots of custom inspectors and windows in your Unity project. However, after struggling a bit to get a generic List of gameobjects to appear in the editor as a reorderable list, I decided to write this blog post. My thought was to have locations that the developer could input themselves in the editor, then once they have a nice list of locations, begin to add large triggers to the world separating the areas out, attach the script and select a location name from the. Unity draws the inspector in the method OnInspectorGUI() we will override this to make our custom inspector. PropertyField (UnityEditor. 実際に作ったのがこれです。こんな感じに ①テキストファイルにステージマップを"#"で入力 ②それをスクリプトで読み込んで ③UnityのInspector上でステージの生成と消去を行う。 というのをやりたかったのです。. In my unity 4. Olá, neste tutorial veremos como criar um inspector customizado no Unity3D para nossos MonoBehaviour’s. UnityのListのインスペクタを自分で実装しようとした時のメモです。 出来るだけUnityの標準インスペクタに近づけつつ、AddとDeleteのボタンで管理できるようにしました。 これはEditorフォルダに入れないと正しくコンパイルさ. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. 目次 「OnValueChanged」属性 「OnValueChanged」属性を使用すると 変数やプロパティの値が変更された時に呼び出される コールバック関数を指定することができます using Sirenix. Unity provides the ability to create GUI interfaces through the use of scripts. I have added an updated version that works for the current release of Unity 3. ShaderGUI: Custom Material Inspectors in Unity 5+ This tutorial explains how to create custom material inspectors for your shaders in Unity 5. Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Multi-Compile shaders are something unity has used internally since the beginning, but has recently (as of version 4. OnInspectorGUI() is also fired, indicating that you don’t have to run the unity3d App, and the value change event is properly handled at design time, not only at runtime!. So let's say I have a simple script that has a single customizable integral value:. Custom Inspectors are a great way to change not only the look, but the feel of components in your Unity projects. Unity editor basic apply (Unity 編輯視窗基本應用) Unity Editor 應用注意: Unity Edit need MonoBehaviour apply gameobjcet, so create script extends MonoBehaviour can use. VolumeInformationEditor. Now, you don't need to recreate the default inspector (the part that shows position, rotation, and scale). More than 1 year has passed since last update. Work with culling spheres. Override OnInspectorGUI() method of “Editor” class. Collections. 将TestClass中intData属性和stringData按指定格式显示。 实现. Unity draws the inspector in the method OnInspectorGUI() we will override this to make our custom inspector. Override OnInspectorGUI() method of "Editor" class. During the EventType. If you don’t know what scriptable objects do, check out 3 Cool Ways to Architect Your Game With Scriptable Objects at Unity’s website. OnInspectorGUI. 我看不懂你这段代码的意思,不知道你需要的是什么功能。你可以看看以下我打得总结 首先,Unity会自动为Public变量做序列化,序列化的意思是说再次读取Unity时序列化的变量是有值的,不需要你再次去赋值,因为它已经被保存下来。. Unity draws the inspector in the method OnInspectorGUI() we will override this to make our custom inspector. Lines 23-31 changes a Vector3 according to the desired snap value; these scripts are intended for 2D, so that’s why the Z axis is never changed. You can see in the image below that the script changed to component. Unity Game Engine Syllabus (Getting Started Guide) 50 Tips and Best Practices for. Nothing spectectular. 3 for a list of enums. There is a way to do this by simply calling android native code. It stores undo snapshots only when they're needed (taking into account also TAB field changes and sliders), so that using Unity's undo/redo system correctly undoes/redoes the effective changes that took place. Please find below some code to illustrate my. Thanks for tuning into a new Unity series focused around teaching you how to develop tools to accelerate your development life-cycle! Developing editor tools is no easy task. Introduction. Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. // This example shows a custom inspector for an // object "MyPlayer", which has a variable speed. You should have a decent grasp of how to manage objects in Unity at this point. The variable target is defined by the editor class and specifies the gameobject this editor is showing currently. Weitere Namen oder Marken sind Markenzeichen ihrer jeweiligen Eigentümer. In Unity3D, I can have a property field appear in the editor by simply adding a public property to the class. Older sbsar files from GameTextures. See Also: DrawDefaultInspector. Simple Geometry Painter for Unity. The [Label] attribute in my Inspector Gadgets plugin does something similar, and it's really useful. More than 1 year has passed since last update. Unity is an amazing game engine that's been on top of the game for a little more than a decade. FindProperty不要写在Editor的OnEnable里,要写在OnInspectorGUI里的更多相关文章 关于python命令在editor里编写与在interpreter里的编写的不同之处. Before using the plugin, be sure to make a backup of your project. To tell Unity for which class the inspector is for, use the CustomEditor attribute. The boolean at the end means that a user is able to drag GameObjects from the scene as well. You should have a decent grasp of how to manage objects in Unity at this point. This is the fifth installment of a tutorial series covering Unity's scriptable render pipeline. 【Unity】PC ビルドにおけるウィンドウの最小サイズを設定できる「Unity-Minimum-Window-Size」紹介 【Unity】GetComponent と TryGetComponent の違い 注目記事. A User Showcase of the Unity Game Engine. Object, UnityEngine. More than 1 year has passed since last update. Keeping things organized and easier to use. These materials which contain unsupported Usage outputs are breaking. Import the new Substance plugin package. Since Unity 5. Welcome to the world of 3D objects and mesh manipulation! One of the benefits of using Unity as your game development platform is its powerful 3D engine. Atlassian Sourcetree is a free Git and Mercurial client for Mac. I cannot understand why the value of your popup does not change upon selection. この度やりたいことは、Inspector上で何かしらの値を変更した時に、GameObjectがそれに伴い反応をさせることです。 色を変更すれば、すぐに色が変わる。. Unlike other types of inspector UI elements, this one should be instantiated elsewhere, and a reference to that instance should be used in OnInspectorGUI() instead. Call this function from inside OnInspectorGUI to let draw the automatic inspector. Extending the Unity Editor 拡張インスペクタの振る舞い (2/2) ・必要な時にOnInspectorGUI()が呼ばれる OnGUI()が毎フレーム呼ばれるのと違い、OnInspectorGUI() はインスペクターペインの再描画が必要になったタイミングで 随時呼ばれている。. The [Label] attribute in my Inspector Gadgets plugin does something similar, and it's really useful. この度やりたいことは、Inspector上で何かしらの値を変更した時に、GameObjectがそれに伴い反応をさせることです。 色を変更すれば、すぐに色が変わる。. Upgrading Projects from Unity 2017. xにアップデートしたらInspectorの変更が保存されなくなってしまった…。 (´・ω・`) public override void OnInspectorGUI. インスペクタである値を設定すると、それに対応したパラメタ設定だけを表示したいときってあるよね。幸いにも「Editor」クラスを継承して「OnInspectorGUI()」 を override すれば、元のスクリプトを変更せずに表示を切り替えられるので、試しに設定項目の表示切り替えをやってみよう。. See Also: OnInspectorGUI. A Unity C# scripting tutorial in which you will create textures and make them interesting with pseudorandom noise. cs attached you will notice that all the public properties disapeared. Conventions In this book, you will find a number of text styles that distinguish between different kinds of information. During the EventType. Keeping things organized and easier to use. So I cannot edit my playable from the GUI. I cannot understand why the value of your popup does not change upon selection. Leave a Reply. UnityEngine. 4f1 Personal はじめに 特定のメソッドをInspectorから実行できるようにしておくと便利な場合は多々あると思いますが、そんな時に一番楽なのはContextMenuだと思います。. 将TestClass中intData属性和stringData按指定格式显示。 实现. When profiling it seems to all originate from OdinEditor. It should both look and function nearly identical to the original. However, every once in a while you come across some weird 'bug' that makes you want to do things that are not for the betterment of humankind. More than 1 year has passed since last update. sizeDelta =…. "index" is a variable which lives inside your editor itself. 如果像下面这样写: using UnityEngine; using System. I have a script that has an Icon field with a textur. ShaderGUI: Custom Material Inspectors in Unity 5+ This tutorial explains how to create custom material inspectors for your shaders in Unity 5. Upgrading Projects from Unity 2017. You go from hashing to Value noise, to Perlin noise, to fractal noise. x): How to make a quick scrolling text field" tenuki Says: January 31st, 2017 at 9:21 pm. OnInspectorGUI() 함수 내부에서 에디터에 표시해 줄 변수들을 설정해준다. 4 we have an undocumented feature: reorderable list and they are fantastic. One thing you can do is calling the base at the bottom of your override, but it means you have to add a custom editor field for you. In order to use the Delegate many settings are required, but if you use the Easy Delegate can easily use the program. It looks like you may be re-creating the ReorderableList on each execution of OnInspectorGUI(). Instantiate(UnityEngine. Quaternion, UnityEngine. "Unity", Unity-Logos und andere Unity-Markenzeichen sind Markenzeichen oder eingetragene Markenzeichen von Unity Technologies oder deren Partnerunternehmen in den USA und anderen Ländern (weitere Informationen finden Sie hier). I have added an updated version that works for the current release of Unity 3. Here is a an exemple of how to use the Unity Handles class and adding custom editing tools. More than 1 year has passed since last update. However, every once in a while you come across some weird 'bug' that makes you want to do things that are not for the betterment of humankind. Editor defines the target property that you can use to access the GameObject you are inspecting. The 3rd note is that, even in edit mode, the CustomEditorDemo. Helpful Unity3D Links. Lots of professionals hang out there. sizeDelta =…. The first part of our class will basically recreate Unity's transform component. Unity Trick #1 – Make an inspector for any ScriptableObject Mark Wahnish on Aug 31, 2015 Over the course of development, I’m constantly finding cool features of Unity and c# that I never new existed. ccarrieta opened this issue Nov 26, 2017 · 5 comments HoloToolkit. com are not currently compatible with the Substance in Unity plugin. Simple Geometry Painter for Unity. [Unity]ScrollRectのスクロール位置を制御 毎度お世話になってるテラシュールさんのブログで (そろそろお中元をおくらなきゃいかんレベルですな…). This class allows to manage undo/redo inside any Unity Inspector or Window in an effortless and functional way. There are 2 posts tagged oninspectorgui (). The boolean at the end means that a user is able to drag GameObjects from the scene as well. Once loaded into your project, all Transform components will be routed through TransformInspector. GetKeyDown(KeyCode. I hope you find this project very helpful while Creating Custom Inspector in Unity. Import the new Substance plugin package. Unity, by default, is using the most generic way to display these properties because it does not know the context. If you don't know what scriptable objects do, check out 3 Cool Ways to Architect Your Game With Scriptable Objects at Unity's website. Olá, neste tutorial veremos como criar um inspector customizado no Unity3D para nossos MonoBehaviour’s. What this allows you to do is define a feature that you would like to toggle on and off with a preprocessor directive. One Response to "Unity3D (5. It's an RPG-styled location system. UnityでUIコンポーネントを拡張した時など、追加したプロパティがInspectorに表示されない場合は、EditorScriptを追加することで表示されるようになります。 例えばButtonクラスを拡張して. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. I want to name array elements in the inspector for easy editing, currently I'm using, as per. sizeDelta =…. I could find solutions for some of them searching… Become a member. SUBSCRIBE - https://goo. The 3rd note is that, even in edit mode, the CustomEditorDemo. There are 2 posts tagged oninspectorgui (). You should have a decent grasp of how to manage objects in Unity at this point. OnInspectorGUI();」は拡張したいコンポーネントのクラスのフィールドを表示するものではないのですか? unityでbutton. It is useful you don't want to redo the entire inspector, but you want to add a few buttons to it. GitHub Gist: instantly share code, notes, and snippets. Make use of Custom Editor in Unity Engine. That 3D engine, along with Unity's ability to use custom editors, makes the development of 3D games and apps so much easier. I cannot understand why the value of your popup does not change upon selection. Description. Render and sample a cascaded shadow map. Define a separate main light. CreateEditor method. r/Unity3D: News, Help, Resources, and Conversation. I wrote my own transform inspector to use instead of Unity's built-in version. Unity is an amazing game engine that's been on top of the game for a little more than a decade. Unity executes the code in OnInspectorGUI it displays the editor in the Inspector. 定义一个测试类TestClass,一个可序列化类DataClass. It's welcoming enough that students and indie game developers use it for learning the basics and working on small projects, yet it's packed with enough features that full-fledged game studios use it. Inside this function you can add your own custom GUI for the inspector of a specific object class. Is it possible to extend the new unity ui components like for example the transform component? Because nothing happens when i try to extend the button, instead of the transform component using. Clone via HTTPS Clone with Git or checkout with SVN using the repository's web address. I was developing an editor utility to automate my repetitive tasks and try not to invent wheel again and again. Мне нужно отображать список объектов хранящих в себя лист из строк. OdinInspector; using UnityEngine; public class Exampl…. OnInspectorGUI();」は拡張したいコンポーネントのクラスのフィールドを表示するものではないのですか? unityでbutton. function DrawDefaultInspector : bool Description. Nothing spectectular. With the growth of. UnityでUIコンポーネントを拡張した時など、追加したプロパティがInspectorに表示されない場合は、EditorScriptを追加することで表示されるようになります。 例えばButtonクラスを拡張して. 4 we have an undocumented feature: reorderable list and they are fantastic. Obviously this value is not persisted between selecting objects since your "index" variable is not persisted into your actual object. I wrote my own transform inspector to use instead of Unity's built-in version. Define a separate main light. This class allows to manage undo/redo inside any Unity Inspector or Window in an effortless and functional way. One Response to "Unity3D (5. So it would be useful if we could use a mix of different visualizations. The first part of our class will basically recreate Unity's transform component. Unity's default way to show lists is serviceable, but it's possible to find yourself wanting for an alternative. Import the new Substance plugin package. Weitere Namen oder Marken sind Markenzeichen ihrer jeweiligen Eigentümer. If you go back in the editor and select that Game Object with ListDisplayer. I'm using a marker to place several objects in reference to the markers position. A Unity C# scripting tutorial in which you will create textures and make them interesting with pseudorandom noise. Save the project/scene. Right now our star looks like a very ugly polygon. Since film and TV formats and pipelines (such as Ptex, USD & UDIM) are not widely supported in realtime engines, working with these assets requires new techniques and tools. I was developing an editor utility to automate my repetitive tasks and try not to invent wheel again and again. In my unity 4. Call this function from inside OnInspectorGUI to let draw the automatic inspector. SerializedObject to draw. Delegate is usually used when sending data between many classes. Join us as we create a feature-filled editor tool which gives. PropertyField (UnityEditor. Unity is the ultimate game development platform. Is it possible to extend the new unity ui components like for example the transform component? Because nothing happens when i try to extend the button, instead of the transform component using. More than 1 year has passed since last update. Custom Inspectors are a great way to change not only the look, but the feel of components in your Unity projects. Escape) to detect the back button input. For some reason your suggested change could not be submitted. To do this, just override the HasPreviewGUI method return true! You. DrawPropertiesExcluding(SerializedObject,string[])Draw all properties from the given SerializedObject excluding the propertyToExclude ones. 3 onwards, with the introduction of Multi-Scene Editing, this function should no-longer be used for modifying objects in scenes. You should have a decent grasp of how to manage objects in Unity at this point. I want to create a tool similar to Unity's Terrain tool, which has some nice toggle buttons in the inspector: How can I achieve similar design to this? I know how to create normal buttons and other UI components in the inspector, but I can not find enough information to make the buttons toggle. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Unity ExposedReference Example. 例えば、Unity における配列やリストの表示は デフォルトでは上記の画像のとおりですが 「Odin - Inspector and Serializer」を導入するだけで 配列やリストで項目の並べ替えや削除ができるようになります. I was developing an editor utility to automate my repetitive tasks and try not to invent wheel again and again. OnInspectorGUI(), which is overridden in a custom editor for the scriptable object type, however the original logic is kept by calling base. Right now our star looks like a very ugly polygon. UnityのListのインスペクタを自分で実装しようとした時のメモです。 出来るだけUnityの標準インスペクタに近づけつつ、AddとDeleteのボタンで管理できるようにしました。 これはEditorフォルダに入れないと正しくコンパイルさ. Simple Geometry Painter for Unity. The CanEditMultipleObjects attribute tells Unity that you can select multiple objects with this editor and change them all at the same time. A Unity C# scripting tutorial in which you will create textures and make them interesting with pseudorandom noise. SerializedObjectは、オブジェクトのもつ値をUnityで扱いやすくしたものです。 エディタ上ではSerializedObjectを通して値を編集することにより、以下のようなメリットが得られます。. Normally you'd override the OnInspectorGUI method and define your own inspector GUI code. I can't get the context to something I did in unity. The OnInspectorGUI() function will get called whenever the editor gets updated, the editor's drawing surface will get cleared, and the entire editor area will get repainted, that's why the label is disappearing. Is it possible to extend the new unity ui components like for example the transform component? Because nothing happens when i try to extend the button, instead of the transform component using. Please try again in a few minutes. Odin Inspector is a plugin for Unity that lets you enjoy all the workflow benefits of having a powerful, customized and user-friendly editor, without ever having to write a single line of custom editor code. Nothing spectectular. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. #if UNITY_EDITOR using UnityEngine; partial class GameLevel { … } #endif. Editor scripting can be daunting, but knowledge of creating development tools will accelerate your creativity and programming prowess. I have a script that has an Icon field with a textur. Extending the Unity Editor 拡張インスペクタの振る舞い (2/2) ・必要な時にOnInspectorGUI()が呼ばれる OnGUI()が毎フレーム呼ばれるのと違い、OnInspectorGUI() はインスペクターペインの再描画が必要になったタイミングで 随時呼ばれている。. I hope you find this project very helpful while Creating Custom Inspector in Unity. Object, UnityEngine. Clone via HTTPS Clone with Git or checkout with SVN using the repository's web address. I’ve been using Unity personally and professionally for over 5 years and along the way encountered many road blocks. Escape) to detect the back button input. 4 we have an undocumented feature: reorderable list and they are fantastic. Better Option - Copy Unity's Inspector pattern 19. r/Unity3D: News, Help, Resources, and Conversation. Description. Um ID Unity permite que você compre e/ou assine produtos e serviços Unity, faça compras na Asset Store e participe da comunidade Unity. Generic; using UnityEngine. 目次 「OnValueChanged」属性 「OnValueChanged」属性を使用すると 変数やプロパティの値が変更された時に呼び出される コールバック関数を指定することができます using Sirenix. OnInspectorGUI();」は拡張したいコンポーネントのクラスのフィールドを表示するものではないのですか? unityでbutton. I'm trying to setup a simple ReorderableList in Unity 2017. Assets Default Object Inspector Custom Editor for Object OnEnable, finds all “ObjectInspector” types Assembly. Unity provides the ability to create GUI interfaces through the use of scripts. I've decided to write my first blog post about how to create a custom drop down field for a custom inspector. GUILayoutOption[] options) (at /Users. Welcome to my first tech blog! I've been using Unity personally and professionally for over 5 years and along the way encountered many road blocks. Unify Community Wiki. 検証結果 ※結果は Unity エディタ上で 10 回テストしたものの平均値、単位は秒 ※Unityのバージョンは4. The [Label] attribute in my Inspector Gadgets plugin does something similar, and it's really useful. com are not currently compatible with the Substance in Unity plugin. Extending the Unity Editor 拡張インスペクタの振る舞い (2/2) ・必要な時にOnInspectorGUI()が呼ばれる OnGUI()が毎フレーム呼ばれるのと違い、OnInspectorGUI() はインスペクターペインの再描画が必要になったタイミングで 随時呼ばれている。. Making a inspector for any ScriptableObject. Unity is the ultimate game development platform. Why? For several reasons. TransformInspector class from Unity v5. We use cookies for various purposes including analytics. I have a script that has an Icon field with a textur. That is because when we override the OnInspectorGUI function. Unity Editor Scripting (A kick-starter guide) - Part 1 AsaD Game Development , Game Engines , Programming , Unity March 3, 2017 April 14, 2017 4 Minutes A few months ago, I got a chance of getting my hands dirty on Unity editor scripting. Call this function from inside OnInspectorGUI to let draw the automatic inspector. 《Unity虚拟现实开发实战》——第2章,第2. During the EventType. 5f3 or earlier. The 3rd note is that, even in edit mode, the CustomEditorDemo. Generic; using UnityEngine. And thank you for taking the time to help us improve the quality of Unity Documentation. I seem to be stuck in a catch 22 situation with the OnInspectorGUI method of Unity's UnityEditor class. In my unity 4. Draw the built-in inspector. These materials which contain unsupported Usage outputs are breaking. There is a way to do this by simply calling android native code. Line 14 is where the SnapToGrid script is accessed. Unity is the ultimate game development platform. Call this function from inside OnInspectorGUI method to draw the automatic inspector. 3, this was the primary method of marking objects as dirty. GitHub Gist: instantly share code, notes, and snippets. Inside this function you can add your own custom IMGUI based GUI for the inspector of a specific object class. Создайте Unity ID, чтобы воспользоваться продуктами или услугами Unity, оформить подписку на редактор Unity, делать покупки в Asset Store и присоединиться к сообществу Unity. この記事はカヤックUnityアドベントカレンダー2018の13日目の記事になります。 6日目の記事ではメッシュで枠を描画していましたが、この記事ではカットイン演出に使うマスクのメッシュ形状をアニメーションさせてみようと思います。. June 16, 2017 July 18, 2018 ~ KillerTee This is the last part of a three part tutorial about a custom message manager system in Unity. Unity Editor(一)OnInspectorGUI的重写与面板的创建 09-18 阅读数 1万+ UnityEditor(一)OnInspectorGUI的重写与面板的创建对编辑器类的相关操作我们都是放在Unity文件夹下的Editor目录下的。. I have no idea what caused it to occure. Lots of professionals hang out there. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. The code here provided is intended for those that want to hold their variables private and let them access only through get/set accessors, so further processing becomes possible. With that in mind, we can use the same approach for other variable types. Instantiate(UnityEngine. 《Unity虚拟现实开发实战》——第2章,第2. Introduction. The 3rd note is that, even in edit mode, the CustomEditorDemo. In order to use the Delegate many settings are required, but if you use the Easy Delegate can easily use the program. I have added an updated version that works for the current release of Unity 3. So it would be useful if we could use a mix of different visualizations. 検証結果 ※結果は Unity エディタ上で 10 回テストしたものの平均値、単位は秒 ※Unityのバージョンは4. More than 1 year has passed since last update. This tool adds "inScene" controls to add, remove and align a set of points. 5, since Unity 3. As an introduction to editor scripting, in the session we will look at how to customize and change the way the Inspector looks in our project by using Property Drawers and Custom Inspectors. Why? For several reasons. [CustomEditor(typeof(TextAsset))] public class GobInspector : Editor { public override void OnInspectorGUI() { GUILayout. Unity Editor Scripting: How can i draw a Header in my custom inspector? Can some one tell me how can i draw a Header. And thank you for taking the time to help us improve the quality of Unity Documentation. Normally you'd override the OnInspectorGUI method and define your own inspector GUI code. 実際に作ったのがこれです。こんな感じに ①テキストファイルにステージマップを"#"で入力 ②それをスクリプトで読み込んで ③UnityのInspector上でステージの生成と消去を行う。 というのをやりたかったのです。. はじめに Unity でデータの解析を行ったりする際、開発時にそのデータを可視化したいことがあると思います。例えば音声入力やハードウェアからの入力や WEB から取ってきた何らかのデータ、ゲームの統計情報などなど色々考えられます。. Custom Inspectors are a great way to change not only the look, but the feel of components in your Unity projects. Upgrading Projects from Unity 2017. However, after struggling a bit to get a generic List of gameobjects to appear in the editor as a reorderable list, I decided to write this blog post. UnityでUIコンポーネントを拡張した時など、追加したプロパティがInspectorに表示されない場合は、EditorScriptを追加することで表示されるようになります。 例えばButtonクラスを拡張して. Please try again in a few minutes. Weitere Namen oder Marken sind Markenzeichen ihrer jeweiligen Eigentümer.